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Home Sweet Home |
Items: 35 |
Kills: 16 |
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Welcome home from your latest adventure. Kick off your shoes. Examine your spoils. Uninvited guests will drop by, but isn't that always the way it is? | |||
Sights to See |
Home Sweet Home. Welcome back. Now that you have your spoils,
don't assume that the Fiama Nera will let you keep it. This time you
will find yourself a bit unprepared, being just dressed in a bathrobe
and not carrying any weapons save for this antique dagger. No point
in getting it all dirtied, right? Hopefully you are pretty familiar with the mansion and the grounds. After all, you do live here, and certainly you thoroughly explored the area when you trained on the assault course, didn't you? Well, there was that one locked door that you didn't get into. Now's your chance to see what's stashed in there. |
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Uninvited Guests |
Two van loads of cultists, thugs and dobermans will crash through your front gate. Leading this trespass will be your old friend, Colt. | ||
Souvenirs
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You've already got all the valuables. What you really need now is a high powered weapon. Good thing you've got one, right near your bed. | ||
Hidden Treasures |
There are none. | ||
Hazards |
The only hazards are the gun-toting cultists. The rest of the enemies are easy enough to handle with the shotgun, but it's a but too slow a weapon against those automatic pistols. Colt may be a problem too, but he's slow on the draw. Keep jumping, and you'll easily avoid his guns. |